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How to play this new game!
2 posters
Page 1 of 1
How to play this new game!
ALERT! People who choose portal your ability to constantly teleport and escape has been stoped you can only do that 3 posts per turn. time users ability to constantly stop time has been taken away you will have to use it 3 posts per turn.
Name: Must at least end with man just for the fun of it and regular megaman details.
Type: Please pick one type. Bomber, Knife thrower, Normal, Super strength, High Speed
[list]
[*]Normal is basically standard you aim and shoot your blaster.
[*]Bomber is good for Splash Damage (Multiple targets)
[*]Knife thrower is best at range fighting, not just knives but any hand held thing.
Color: Pick 3 types of colors or you can make a picture upload it to a website and post it with a link.
Element: Fill it in. wood, water, air, portals, Light, Dark, Oil, Heat, Time, Metal, Strength, Gravity, Napalm magnetism, Concrete, Stone, Sand, Snow, Light, Clouds, Crystal, Tools, Vacuum, Electricity, Gemini, Earth, Needle,Speed, Necromancy, Warrior, Blades, Sound
Creator: Pick the following. (Thomas Light, Albert W.Wily) If you did not know this Light is good Wily is Bad.
Level:1 only start with one.
Level: 2 will look like so:
Deadman
Forward flip and uses guts man blah blah 1 energy is used and does blah
15 HP
10 Energy -1 energy due to forward flip ^ this is due to using your new power Tool, heat. Flame and so on even when it reaches zero you can still however use your older moves. "thank you Deadman" xD
Health:10
Character Design: Example I Megaman Has a buster on my arm that learns the power of the enemy to use it against my foe.
You may have up to 10 abilities to keep it simple. Also each player will have a energy level.if a player levels they will get 2 more abilities to use.
0 level attack 0 posts to regenerate
1 level attack 1 posts to regenerate
2 level attack 2 posts to regenerate
3 level attack 3 posts to regenerate
4 level attack 4 posts to regenerate
5 level attack 5 posts to regenerate
This game is similar to the Final Fantasy turn phase battle style.
Ability name:
Description:
Element:
Energy level:
you may team up with other players to fight master robots
PAGE 2
status effects that stop the oppponent- stun and paralyze=Must wait 1 posts.
Piercing- Breaks through the armor depending on the rank, mind you armor will defend one point regardless of how much piercing. exp
Owlman
Dark Strike deals 10 damage plus 2 piercing damage for each strike(2)
15HP
3 En
Omni Reploid
Waits
Hp 100
Armor is 2 subtract the piercing damage and then subtract the amount left to damage dealt.
armor is 2 -piercing damage 2 + 10 damage so now is HP is 91 (1 point left on def)
PM me for concerns
Poison does- does 1 damage per post.
Confusion- this makes the opponent hit himself or a team mate. if they are by them self they hit them selves but it has to be rolled. if they hit a teammate they hit a team mate but this goes with ANY partner but it has to be rolled to hit them if it is not rolled they can hit thire foe also confusion makes the opponent go to the users side for 1 post.
Healing- Takes one post to heal
Energy canisters- Refils energy
Health/energy- Every new created robot will start off with 10 hp. as they progress and learn more abilities they will level up. there hp will go up by 5's the same with energy level. Batteries are also healing items.
Rescue mission-If a users megaman character goes out of commision they can be asked to be rescued but they cannot be rescued during a battle in missions but in robot masters, also if a user gets 3 people on there team they won't be able to request a rescue on AI or masters.
Sparring-A megaman user and another megaman user could spar eachother in the dueling center.
Bounty room- A player can post a bounty on a specific player and a stronger player can go attack that megaman.
Element change- If a player changes there element to do a stronger attack on a element that is weaker to there current element but to achive this they must compplete the robot masters mission on all 3 Difficultys.
Difficultys- Human, Cyborg, Machine. if the player manages to defeat a robot master with all difficulties completed they will earn there ability and level up.
Missions- Depending on which mentor you chose. if you chose Dr. Light you will do missions like defend air ports or help humans. if you chose Wily you terrorise buildings and other people.
Profile/character- all completed missions,elements, level, health, and energy level will all be on your character sheet.
Shop- in the shop you can buy energy canisters going on a mission or you can buy Batteries.
Squads/team- A squad will be a group of people, you and your friends can go do missions together but not fight robot masters. A team is when a player decides to take down another player that picked a diffrent wily. A squad goes up to 3 people a team goes up to 4 people
Chance of the Dice- If the player rolls a even number there chance of being poisoned and paralyzed. if the player attacks a NPC with a poison attack the chance would have to be rolled. even numbers will tell if they are not poisoned. Odd numbers will say they are poisoned.
one Die will be used. same thing goes along with paralyziation.
Currency- this is money obviousley you get money by doing missions and defeating robot masters. a beginner mission is 5 dollars. a average mission is 10 dollars. a Defense mission is 15 dollars.
Defeating a robot master will equal 25 dollars.
Day chart- I will control the chart. the reason the day chart is here is because i will determine which side has done the most work and is becoming stronger than the other.
Pet center- this can only be unlocked by people who are on level 5. the pets are extremely expensive costing most around 1000 Currency.
Last edited by Forest Man on Sat Jan 12, 2013 2:30 pm; edited 10 times in total
Herp- Weapon
- Tier : One Star Weapon
Posts : 454
Join date : 2012-12-11
Age : 25
Location : Thomas Lights Lab
Character sheet
Name::
Gender::
Rank::
Re: How to play this new game!
Page 3-------------------------------------------------------
Critical hits will be rolled on a second die. Critical hits involve extra damage.
Armor will stop damage and strong heavy set moves.
Defense is caused by armor placed on the player.
Critical hits will be rolled on a second die. Critical hits involve extra damage.
Armor will stop damage and strong heavy set moves.
Defense is caused by armor placed on the player.
Last edited by Forest Man on Sat Jan 12, 2013 1:04 pm; edited 1 time in total
Herp- Weapon
- Tier : One Star Weapon
Posts : 454
Join date : 2012-12-11
Age : 25
Location : Thomas Lights Lab
Character sheet
Name::
Gender::
Rank::
Re: How to play this new game!
PAGE 4--------------
Missing is rolled with 5 Dice if there are more even then odd you miss if there are mor odd then even the attack hits.
Stats have now been added.
Energy capsules are now for people who are not level 1.
Criticals can only be achived by using a lvel 3 through 5 move. Critical are rare to get by using a dice if the number one rolls it does a critical damage if the number is not one it is not critical.
Bosses now have will power now refusing to lose.
Rule for combination attacks.
Missing is rolled with 5 Dice if there are more even then odd you miss if there are mor odd then even the attack hits.
Stats have now been added.
Energy capsules are now for people who are not level 1.
Criticals can only be achived by using a lvel 3 through 5 move. Critical are rare to get by using a dice if the number one rolls it does a critical damage if the number is not one it is not critical.
Bosses now have will power now refusing to lose.
Rule for combination attacks.
- When doing a combo for levels 0 to 2 you can use two abilities for a combination.
- When doing a combo for levels 3 to 5 you can use one ability and a regular or weapon attack for a combination.
- For multiple character, a squad or team combination the users must be on the same side and in the same squad or team for it to be allowed. At the moment a combination of this way can only be two or three people.
Last edited by Forest Man on Sat Jan 12, 2013 1:06 pm; edited 1 time in total
Herp- Weapon
- Tier : One Star Weapon
Posts : 454
Join date : 2012-12-11
Age : 25
Location : Thomas Lights Lab
Character sheet
Name::
Gender::
Rank::
Re: How to play this new game!
Offense:10
Defense:10
Speed:10
Accuracy:10
Evasion:10
Standard stats are on beginning Men.
Type: Please pick one type. Bomber off+1 Accuracy +1, Knife thrower Eva +1, Accu +1, Normal Off +1 Def +1, Super strength +2. High Speed +2
wood +1 Def, water Eva +1, air +1, heat Off +1, portals Eva +1, Light Acc +1, Dark Eva +1, Oil Eva +1, Time Acc +1, Metal Def +1, Strength Off +1, Gravity Spd +1, Napalm Acc +1, magnetism Acc+1, Concrete Def +1, Stone Def +1, Sand Eva +1, Snow Eva +1, Clouds Eva +1, Crystal Def +1, Tools Acc +1, Vacuum Spd +1, Electricity Spd +1, Gemeni, Earth Def +1, Needle Off +1, Spin Spd +1, Necromancy Off +1, Warrior Off+1, Blades Off +1, Sound Acc+1
Example
Deadman
Offense:11 due to Normal Type
Defense:11 Due to Normal Type
Speed:10
Accuracy:10
Evasion:11 Due to Dark Element
Every lvl get's plus 1 example
Deadman
Offense:12 due to Normal Type
Defense:12 Due to Normal Type
Speed:10
Accuracy:12 due to lvl 2 Tool +2 Accuracy ( after lvl 3 it will be plus 1 like the others)
Evasion:12 Due to Dark Element
Stat explanation
Offense:How much damage you do
Defense: How much damage you defend from
Speed:Allows you to post first
Accuracy: How good your aim is
Evasion: How well you can dodge
Accuracy and Evasion: the difference between the two will tell if you miss. Acc is Hit and Eva is dodge, if they are the same no need to roll it is a sure hit.
Player 1 has 5 accuracy attacks
Player 2 has 7 evasion
1 dice are rolled 5 times http://activeden.net/item/dice-roller-deluxe-v1-photobased-game-element/10444
Dice are rolled
3 odd and 2 even but do to the difference in evasion it subtracts 2 from odd making it 1 against 2 so the attack misses
Defense:10
Speed:10
Accuracy:10
Evasion:10
Standard stats are on beginning Men.
Type: Please pick one type. Bomber off+1 Accuracy +1, Knife thrower Eva +1, Accu +1, Normal Off +1 Def +1, Super strength +2. High Speed +2
wood +1 Def, water Eva +1, air +1, heat Off +1, portals Eva +1, Light Acc +1, Dark Eva +1, Oil Eva +1, Time Acc +1, Metal Def +1, Strength Off +1, Gravity Spd +1, Napalm Acc +1, magnetism Acc+1, Concrete Def +1, Stone Def +1, Sand Eva +1, Snow Eva +1, Clouds Eva +1, Crystal Def +1, Tools Acc +1, Vacuum Spd +1, Electricity Spd +1, Gemeni, Earth Def +1, Needle Off +1, Spin Spd +1, Necromancy Off +1, Warrior Off+1, Blades Off +1, Sound Acc+1
Example
Deadman
Offense:11 due to Normal Type
Defense:11 Due to Normal Type
Speed:10
Accuracy:10
Evasion:11 Due to Dark Element
Every lvl get's plus 1 example
Deadman
Offense:12 due to Normal Type
Defense:12 Due to Normal Type
Speed:10
Accuracy:12 due to lvl 2 Tool +2 Accuracy ( after lvl 3 it will be plus 1 like the others)
Evasion:12 Due to Dark Element
Stat explanation
Offense:How much damage you do
Defense: How much damage you defend from
Speed:Allows you to post first
Accuracy: How good your aim is
Evasion: How well you can dodge
Accuracy and Evasion: the difference between the two will tell if you miss. Acc is Hit and Eva is dodge, if they are the same no need to roll it is a sure hit.
Player 1 has 5 accuracy attacks
Player 2 has 7 evasion
1 dice are rolled 5 times http://activeden.net/item/dice-roller-deluxe-v1-photobased-game-element/10444
Dice are rolled
3 odd and 2 even but do to the difference in evasion it subtracts 2 from odd making it 1 against 2 so the attack misses
Last edited by Deadpool on Wed Jan 09, 2013 2:42 am; edited 2 times in total
Derp- Weapon
- Tier : One Star Weapon
Posts : 254
Join date : 2012-12-11
Age : 35
Location : Loki's pocket
Character sheet
Name::
Gender::
Rank::
Re: How to play this new game!
Passive Ability activate at Rank 2: (Working on it)
wood- If you were attacked last post you heal 1 HP this turn.
water-
air- If you are floating you do +1 damage
portals
Light- Light based attacks do +1 damage
Dark- If you were attacked last turn your next attack does +1 damage.
Oil-
Heat-
Time- Goes first in a battle
Metal- Boost defense on items +1
Strength-boost physical damage items +1
Gravity-
Napalm
Magnetism
Concrete
Stone
Sand
Snow
Light
Clouds
Crystal-
Tools- Piercing
Vacuum-
Electricity-
Gemini
Earth
Needle
Plant
Speed
Necromancy
Blades- Bladed abilities do +1 damage
Sound
Spin- Does extra damage when spinning +1
wood- If you were attacked last post you heal 1 HP this turn.
water-
air- If you are floating you do +1 damage
portals
Light- Light based attacks do +1 damage
Dark- If you were attacked last turn your next attack does +1 damage.
Oil-
Heat-
Time- Goes first in a battle
Metal- Boost defense on items +1
Strength-boost physical damage items +1
Gravity-
Napalm
Magnetism
Concrete
Stone
Sand
Snow
Light
Clouds
Crystal-
Tools- Piercing
Vacuum-
Electricity-
Gemini
Earth
Needle
Plant
Speed
Necromancy
Blades- Bladed abilities do +1 damage
Sound
Spin- Does extra damage when spinning +1
Derp- Weapon
- Tier : One Star Weapon
Posts : 254
Join date : 2012-12-11
Age : 35
Location : Loki's pocket
Character sheet
Name::
Gender::
Rank::
Page 1 of 1
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