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Janeva's abilities

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Janeva's abilities Empty Janeva's abilities

Post by Angel LeFey Mon Dec 31, 2012 11:15 pm

#1: Move Name: Soul protect
Spec: none
Requirements: witch spell
Power Ranking: 3
Description: The witch hides their soul, this doesn't prevent them from using lower level spells but for high level spells they must release the soul protection.

#2: Move Name: Poison Claws
Spec: None
Power Ranking: 4
Description: Coating her hands in black magic energy with an eerie green glow, her fingers become like bladed claws with the ability to make anything they scratch/cut burn and break out into a medium sweat

#3: Move Name: Poison Needle Storm
Spec: None
Power Ranking: 4
Description: Forming a black ball the size of a baseball with an eerie green glow in both palms, the balls then shoot out fifty thin needles each out in the direction the palm is facing. The needles are coated in a poison that makes the effected being burn all over and break out in a medium sweat

#4: Move Name: Black Widows Sword
Spec: None
Requirements: Poison and Blade
Power Ranking: 4
Description: Focusing magic, into a black three handed double edged sword with an eerie green glow. The sword blade is three inches wide and five feet long ending in a low V. The sword is as sharp as a normal sword and coated in a poison that is similiar to that of the poison found in a Black Widow spider. If cut by the sword, the person becomes supersaturated with swaet and a full body ache as well as a burning feeling.

#5: Move Name: Dying Breath
Spec: None
Requirements: Poison
Power Ranking: 4
Description: Taking a deep breath and expelling it out of the mouth, a large fog like haze fills the air in a black fog with a eerrie green glow. The fog is an arisole verson of a light poison that burns like fire and can make any who breath it in become impared physically thanks to the pain. This effect only effects things within 5 feet of the caster.

#6: Move Name: Spike Wall
Spec: None
Requirements: Blade
Power Ranking: 2
Description: summoning magical energy, a row of fifty black spikes all 10 feet high with a eerie green glow spring up making a ten foot long row.

#7: Move Name: Big Spike
Spec: None
Requirements: Blade
Power Ranking: 2
Description: Summoning magical energy, a large black spike is created just under the surface with an eerie green glow. The spike is twenty feet long and at the base is a good foot in diameter.

#8: Move Name: Manafested Blade
Spec: None
Requirements: Blade
Power Ranking: 2
Description: Using black magic, up to two small thin axe like edged blades can form over any part of the casters body. They blades are only 1 inch thick at the most and up to 6 inches long. The blades are black and have an eerrie green glow to them.

#9: Move Name: Kiss of the Rat
Spec: None
Requirements: Poison
Power Ranking: 2
Description: coating the lips in a black mystical energy with an eerie green shine, the caster is then able to poison anyone she kisses. The one kissed is then stricken with a small stomach ache and light sweating.

#10: Move Name: Scratch of the Rat
Spec: None
Requirements: Poison
Power Ranking: 2
Description: coating her nails in a black energy that has a eerie green shine, the caster is then able to scratch an object and where ever the stratch is, a slight acidic poison is placed.


Last edited by Angel LeFey on Mon Dec 31, 2012 11:28 pm; edited 1 time in total
Angel LeFey
Angel LeFey
Witch
Witch

Tier : Witch in training
Posts : 55
Join date : 2012-12-29
Age : 33
Location : The Moon, Space

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Post by Ulquiorra4 Mon Dec 31, 2012 11:17 pm

need to nerf that poison. its almost a garenteed kill from a scratch.
Ulquiorra4
Ulquiorra4
General Admin
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Tier : Zero Star Meister
Posts : 256
Join date : 2012-12-07
Age : 29
Location : Virginia

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Post by Ulquiorra4 Mon Dec 31, 2012 11:31 pm

approved
Ulquiorra4
Ulquiorra4
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Posts : 256
Join date : 2012-12-07
Age : 29
Location : Virginia

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